World Atlas

This page is a directory to all major regions in the Northern World! You'll find info, maps, landscape views, and facts.

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Human-Dominated Lands: Summary

The Ashenstene Empire

The lands of the North are dominated by Ashenstone Empire, also called the Kaldrinic Dynasty to distinguish it from previous empires in the broader world. Also simply called "The Empire," it includes the Imperial City of Ashenstone and Nine Provinces:

  1. Ashenstone City đź‘‘
  2. Ekryp
  3. Indip
  4. Taynuilt
  5. Mulhong
  6. Denrylak
  7. Negarta
  8. Korren
  9. Cardeanon
  10. Lynnla (Newest, seized 436 KE by High Lord Chakri, a scion of Ashestone)

Independent Lands

  1. Wulda
  2. Sygassas
  3. Princepta
  4. The Southern Kingdoms

No-Man's Lands

  1. The Marrow Mires
  2. The Untamed Steppes
  3. The Gold Desert

Human-Dominated Lands: Details

Ashenstone

Imperial Capital

Culture:

  • Imperial
  • Cosmopolitan, with many enclaves of different people and cultures through the city

Major Cities:

  • Ashenstone

Climate / Biomes:

  • Mediterranean

Ekryp

Imperial Province

Culture:

  • Imperial

Major Cities:

  • Many urbanized centers throughout, with most on the coast of navigable rivers

Climate / Biomes:

  • Mediterranean to Arid
  • Steep rocky hills throughout
  • High arid plateaus in the island center

Indip

indip

Major Cities:

  • Drimmharbor (Imperial Admin Seat and Imperial Royal Navy Yard)
  • Palace of the Pointed Crown
  • Other cities throughout, significant farmland

Landscape:

  • Temperate (Western) transitioning to dryer steppe climate (Eastern)
  • Mix of forests, farmlands, hills
  • East rises towards the higher grasslands
  • Isolated mountain range in the Northeast
IndipQuick Facts
RegionCentral-East
ClimateTemperate (Western), Arid (Eastern), Unknown (interior)
NationKaldrinic Empire
GovernmentImperial Ministry Appointed Governor, Drimmharbor has a partially military government
CapitalDrimmharbor
Main CultureImperial, cosmopolitan
Minor CulturesOld Indipian, Central Half-orcish, unrecorded others
Population350,000 - 0 K.E.
750,000 - 100 K.E.
2,500,000 - 442 K.E.
GovernmentImperial Ministry Direct Rule
Main IndustriesMilitary production, rice

Mulhong

mulhong

Imperial Province

Mulhong

MulhongQuick Facts
RegionEast
ClimateTemperate (Western), Arid (Eastern)
NationKaldrinic Empire
GovernmentGovernor-Assembly
Capital
Main CultureImperial
Minor CulturesNew-Mullochian, Old Indipian
Population
Main Industries

Culture:

  • Mostly Imperial
  • Some Tayn in western portions (Gritia Plains)
  • Isolated half-orc settlements in the east

Major Cities:

  • Sarreff (abondoned & haunted)
  • Northanchor (Imperial Admin Seat and base of the Northern Imperial Navy)
  • Stonklin

Climate / Biomes:

  • Temperate (Majority), Boreal (Bleak Coast)
  • Mix of grasslands, forests, farmlands, hills

Taynuilt

Semi-Autonomous Kingdom (under Imperial control)

Culture:

  • Mix of Tayn and Imperial

Major Cities:

  • Taynuilt (Capital)
  • Others (unnamed)

Climate / Biomes:

  • Temperate
  • Mix of deciduous forests, farmlands, hills
  • Far southwest is dryer more grassy upland area

Lynnla

Semi-Autonomous Kingdom (under Imperial control)

Culture:

  • Wuldan in the far north (Bleak Coast)
  • Mix of Tayn and Imperial.
  • Dwarven and Old Tayn around Greenrock Mountains
  • Halfling settlements along the Lynn River valley

Major Cities:

  • Balnoorial (Royal Seat)
  • Lynnmouth (Imperial Admin Capital)
  • Fieldhaven (Small but notable farming community to the north

Climate / Biomes:

  • Temperate (Majority), Boreal (Bleak Coast)
  • Mix of deciduous and conifer forests, farmlands, hills
  • Small, older mountain ranges in the east

Negarta

Imperial Province

Culture:

  • Mostly Imperial
  • Small amounts of Tayn in rural areas.

Major Cities:

  • Unnamed coastal cities on north and south coasts

Climate / Biomes:

  • Temperate (Majority), Mediterranean along south coast
  • Mix of deciduous forests, farmlands, hills.

Denrylak

Imperial Province

Culture:

  • Mostly Imperial
  • Sygassan influence to the west

Major Cities:

  • Unnamed cities on east coast
  • Riverside trading settlements throughout

Climate / Biomes:

  • Temperate (North), Semi-arid (South), Mediterranean (West/South)
  • Grasslands/Savanna divided by steep lush river valleys
  • Land rises to the west towards the mountains, becoming dryer, cooler, and steeper

Sygassas

Coalition of semi-independent City-States

Culture:

  • Mostly Sygassan
  • Some dwarven and halfling settlements throughout

Major Cities:

  • Many sizable, urbanized centers along the coast and along river corridors

Climate / Biomes:

  • Temperate (North), Mediterranean (South)
  • Hilly lands with fertile river valleys
  • Steep mountains to the east

The Rock Hills

Imperial Territory with semi-independent city-states

Culture:

  • Imperial
  • Minor influence from the Southern Kingdoms
  • Semi-nomadic human, half-orc, and orc clans inland

Major Citire:

  • A few along the coast

Climate / Biomes:

  • Dry savanna and forest along the coast
  • Arid rocky ridge and valleys inland

Korren

Imperial Province

Culture:

  • Imperial
  • Occasional Wuldan settlements along the coast

Major Citire:

  • A few in the south

Climate / Biomes:

  • Temperate
  • Forests with valley farmlands
  • Relatively flat coastal plains rising to rocky mountain foothills

Cardeanon

Imperial Province (Most recent)

Culture:
Mostly Wuldan. Imperial culture spreading inland and to the north

Major Citire:
Kraith (Imperial Admin Seat)

Climate / Biomes:
Temperate (South), Boreal (North) Mix of forests, gentle hills. Farmland around rivers and cities. Many lakes to the north.

Wulda

Independent Kingdom(s)

Culture:

  • Wuldan
  • Scattered Hill Dwarves, Mountain Dwarves in far east

Major Cities:

  • Highcliff
  • Sundenvakt (Southeastern trading port)
  • Dier-Kahn (Northern trading port)

Climate / Biomes:

  • Boreal. Tundra/Arctic in far north/northeast
  • Steep Mountain/Fjords (West), flatter lake-filled lands (East)

Princepta

Independent petty kingdoms and principalities

Culture:

  • Majority Princeptian
  • Localized Wuldan settlements

Major Cities:

  • Many medium-sized cities along the coast

Climate/Biomes:

  • Boreal, sub-arctic (east)
  • Thick conifer forests. Thinner and more tundra grassland to the east
  • Relatively flat lands with many lakes and bogs

Marrow Mires

“No-man’s land”

Culture:
The few inhabitants of the area have ties to Princepta or other older pre-imperial cultures.

Major Cities: None

Climate / Biomes:

  • Temperate
  • Mix of forests, swamps, lakes

Crag

Click link to see main article

crag

The Independent City of Crag

CragQuick Facts
RegionGrey Sea
ClimateBoreal/arctic
NationIndependent
Main CultureWuldan, cosmopolitan
Minor CulturesTaynish, Kaldrinic
Population1,000 - 0 K.E.
5,000 - 100 K.E.
10,000 - 450 K.E.
12,000 - 600 K.E.
GovernmentMerchant Council
Main IndustriesMercantile Trade,
Seafood, Oil, Wool

Southern Kingdoms

Collection of independent kingdoms and city-states.

Culture:

  • Southern

Major Cities:

  • Many ancient cities near major trade hubs and/or water sources

Climate / Biomes:

  • Semi-arid to arid
  • Broad valleys separated by rocky hills and plateaus

Dwarven Metropolises

City of Mines

Within the western portions of the Greenrock Mountains (Lynnla) The largest known dwarven metropolis Known for high quality metallurgy and stonework. Has a substantial number of surface settlements inhabited by dwarves, halflings, and some humans.

City of Stone

  • Based out of the eastern end of Wulda
  • Relatively small city, inhabited mostly by dwarven refugees from the abandoned dwarven cities to the west
  • Very isolationist

City of Light

  • In the mountains north of Sygassas.
  • Named so for the unique fact that most of the current city is carved into the faces of mountains, allowing natural light not found in other dwarven cities.
  • The older depths of the city are sparsely inhabited and used for utilitarian purposes like mining, manufacturing, and storage.
  • Is the only official Mountain Dwarf city that permits entrance into the city by any approved visitors, rather than restricting access to only Mountain Dwarves.
  • Has a long-standing mutual relationship with Sygassas.

City of Tunnels

  • In the mountains east of the city of Taynuilt.
  • A relatively small city by dwarven standards. Have a focus on trade and production of luxury goods.
  • Name relates to the sprawling network of tunnels that form the backbone of the city and that extend for miles in all directions. It is claimed these tunnels connect to other dwarven cities or hidden entrances in other places of importance.
  • Very few surrounding surface settlements, instead nearby hill dwarves live among human-dominated settlements.

City of Spires

In the mountains between Korren and the Marrow Mires.

This city has long controlled the mountain pass between Korren and the east, and has been able to use that to control the movement of goods and people east-west (for a fee of course).

  • Name refers to the massive stalactites that are found throughout the natural caverns that most of the city is built within.

  • Known for the export of their specially cultivated strain of cave mushrooms that are a delicacy throughout the world.

There are numerous smaller dwarven cities throughout the lands. There are also a scattering of hill dwarf settlements on the fringes of human lands.

There are many abandoned dwarven cities throughout the lands. Some have been reclaimed by others, but most are inhabited only by the ghosts of history. The reason for abandonment varies, but is never discussed due to the associated feelings of shame and failure by dwarves. Human settlements that make use of part or all of an abandoned dwarf city include:

  • Ashenstone
  • Highcliff
  • Stonklin
  • Palace of the Pointed Crownm

Elven / Gnome Lands

Alk’Sira

The temple city and surrounding ancient forests to the north of Korren.

Jezier’Raik

The collection of minor temple cities covering the island of Jezier to the north of Taynuilt. Most of the city nodes are along the coast, with the exception of the grand moon temple at the center of the island.

Kiv’La

A small temple city built on the southern slopes of the hills in the far northeast stretches of Wulda.

Alra’nazar

The temple city built along the jungle and swamp delta of the Nazara River south of the Empire.