World Atlas
This page is a directory to all major regions in the Northern World! You'll find info, maps, landscape views, and facts.
Map of the World
Human-Dominated Lands: Summary
The Ashenstene Empire
The lands of the North are dominated by Ashenstone Empire, also called the Kaldrinic Dynasty to distinguish it from previous empires in the broader world. Also simply called "The Empire," it includes the Imperial City of Ashenstone and Nine Provinces:
- Ashenstone City đź‘‘
- Ekryp
- Indip
- Taynuilt
- Mulhong
- Denrylak
- Negarta
- Korren
- Cardeanon
- Lynnla (Newest, seized 436 KE by High Lord Chakri, a scion of Ashestone)
Independent Lands
- Wulda
- Sygassas
- Princepta
- The Southern Kingdoms
No-Man's Lands
- The Marrow Mires
- The Untamed Steppes
- The Gold Desert
Human-Dominated Lands: Details
Ashenstone
Imperial Capital
Culture:
- Imperial
- Cosmopolitan, with many enclaves of different people and cultures through the city
Major Cities:
- Ashenstone
Climate / Biomes:
- Mediterranean
Ekryp
Imperial Province
Culture:
- Imperial
Major Cities:
- Many urbanized centers throughout, with most on the coast of navigable rivers
Climate / Biomes:
- Mediterranean to Arid
- Steep rocky hills throughout
- High arid plateaus in the island center
Indip
Major Cities:
- Drimmharbor (Imperial Admin Seat and Imperial Royal Navy Yard)
- Palace of the Pointed Crown
- Other cities throughout, significant farmland
Landscape:
- Temperate (Western) transitioning to dryer steppe climate (Eastern)
- Mix of forests, farmlands, hills
- East rises towards the higher grasslands
- Isolated mountain range in the Northeast
Indip | Quick Facts |
---|---|
Region | Central-East |
Climate | Temperate (Western), Arid (Eastern), Unknown (interior) |
Nation | Kaldrinic Empire |
Government | Imperial Ministry Appointed Governor, Drimmharbor has a partially military government |
Capital | Drimmharbor |
Main Culture | Imperial, cosmopolitan |
Minor Cultures | Old Indipian, Central Half-orcish, unrecorded others |
Population | 350,000 - 0 K.E. |
750,000 - 100 K.E. | |
2,500,000 - 442 K.E. | |
Government | Imperial Ministry Direct Rule |
Main Industries | Military production, rice |
Mulhong
Imperial Province
Mulhong
Mulhong | Quick Facts |
---|---|
Region | East |
Climate | Temperate (Western), Arid (Eastern) |
Nation | Kaldrinic Empire |
Government | Governor-Assembly |
Capital | |
Main Culture | Imperial |
Minor Cultures | New-Mullochian, Old Indipian |
Population | |
Main Industries |
Culture:
- Mostly Imperial
- Some Tayn in western portions (Gritia Plains)
- Isolated half-orc settlements in the east
Major Cities:
- Sarreff (abondoned & haunted)
- Northanchor (Imperial Admin Seat and base of the Northern Imperial Navy)
- Stonklin
Climate / Biomes:
- Temperate (Majority), Boreal (Bleak Coast)
- Mix of grasslands, forests, farmlands, hills
Taynuilt
Semi-Autonomous Kingdom (under Imperial control)
Culture:
- Mix of Tayn and Imperial
Major Cities:
- Taynuilt (Capital)
- Others (unnamed)
Climate / Biomes:
- Temperate
- Mix of deciduous forests, farmlands, hills
- Far southwest is dryer more grassy upland area
Lynnla
Semi-Autonomous Kingdom (under Imperial control)
Culture:
- Wuldan in the far north (Bleak Coast)
- Mix of Tayn and Imperial.
- Dwarven and Old Tayn around Greenrock Mountains
- Halfling settlements along the Lynn River valley
Major Cities:
- Balnoorial (Royal Seat)
- Lynnmouth (Imperial Admin Capital)
- Fieldhaven (Small but notable farming community to the north
Climate / Biomes:
- Temperate (Majority), Boreal (Bleak Coast)
- Mix of deciduous and conifer forests, farmlands, hills
- Small, older mountain ranges in the east
Negarta
Imperial Province
Culture:
- Mostly Imperial
- Small amounts of Tayn in rural areas.
Major Cities:
- Unnamed coastal cities on north and south coasts
Climate / Biomes:
- Temperate (Majority), Mediterranean along south coast
- Mix of deciduous forests, farmlands, hills.
Denrylak
Imperial Province
Culture:
- Mostly Imperial
- Sygassan influence to the west
Major Cities:
- Unnamed cities on east coast
- Riverside trading settlements throughout
Climate / Biomes:
- Temperate (North), Semi-arid (South), Mediterranean (West/South)
- Grasslands/Savanna divided by steep lush river valleys
- Land rises to the west towards the mountains, becoming dryer, cooler, and steeper
Sygassas
Coalition of semi-independent City-States
Culture:
- Mostly Sygassan
- Some dwarven and halfling settlements throughout
Major Cities:
- Many sizable, urbanized centers along the coast and along river corridors
Climate / Biomes:
- Temperate (North), Mediterranean (South)
- Hilly lands with fertile river valleys
- Steep mountains to the east
The Rock Hills
Imperial Territory with semi-independent city-states
Culture:
- Imperial
- Minor influence from the Southern Kingdoms
- Semi-nomadic human, half-orc, and orc clans inland
Major Citire:
- A few along the coast
Climate / Biomes:
- Dry savanna and forest along the coast
- Arid rocky ridge and valleys inland
Korren
Imperial Province
Culture:
- Imperial
- Occasional Wuldan settlements along the coast
Major Citire:
- A few in the south
Climate / Biomes:
- Temperate
- Forests with valley farmlands
- Relatively flat coastal plains rising to rocky mountain foothills
Cardeanon
Imperial Province (Most recent)
Culture:
Mostly Wuldan.
Imperial culture spreading inland and to the north
Major Citire:
Kraith (Imperial Admin Seat)
Climate / Biomes:
Temperate (South), Boreal (North)
Mix of forests, gentle hills. Farmland around rivers and cities. Many lakes to the north.
Wulda
Independent Kingdom(s)
Culture:
- Wuldan
- Scattered Hill Dwarves, Mountain Dwarves in far east
Major Cities:
- Highcliff
- Sundenvakt (Southeastern trading port)
- Dier-Kahn (Northern trading port)
Climate / Biomes:
- Boreal. Tundra/Arctic in far north/northeast
- Steep Mountain/Fjords (West), flatter lake-filled lands (East)
Princepta
Independent petty kingdoms and principalities
Culture:
- Majority Princeptian
- Localized Wuldan settlements
Major Cities:
- Many medium-sized cities along the coast
Climate/Biomes:
- Boreal, sub-arctic (east)
- Thick conifer forests. Thinner and more tundra grassland to the east
- Relatively flat lands with many lakes and bogs
Marrow Mires
“No-man’s land”
Culture:
The few inhabitants of the area have ties to Princepta or other older pre-imperial cultures.
Major Cities: None
Climate / Biomes:
- Temperate
- Mix of forests, swamps, lakes
Crag
Click link to see main article
The Independent City of Crag
Crag | Quick Facts |
---|---|
Region | Grey Sea |
Climate | Boreal/arctic |
Nation | Independent |
Main Culture | Wuldan, cosmopolitan |
Minor Cultures | Taynish, Kaldrinic |
Population | 1,000 - 0 K.E. |
5,000 - 100 K.E. | |
10,000 - 450 K.E. | |
12,000 - 600 K.E. | |
Government | Merchant Council |
Main Industries | Mercantile Trade, |
Seafood, Oil, Wool |
Southern Kingdoms
Collection of independent kingdoms and city-states.
Culture:
- Southern
Major Cities:
- Many ancient cities near major trade hubs and/or water sources
Climate / Biomes:
- Semi-arid to arid
- Broad valleys separated by rocky hills and plateaus
Dwarven Metropolises
City of Mines
Within the western portions of the Greenrock Mountains (Lynnla) The largest known dwarven metropolis Known for high quality metallurgy and stonework. Has a substantial number of surface settlements inhabited by dwarves, halflings, and some humans.
City of Stone
- Based out of the eastern end of Wulda
- Relatively small city, inhabited mostly by dwarven refugees from the abandoned dwarven cities to the west
- Very isolationist
City of Light
- In the mountains north of Sygassas.
- Named so for the unique fact that most of the current city is carved into the faces of mountains, allowing natural light not found in other dwarven cities.
- The older depths of the city are sparsely inhabited and used for utilitarian purposes like mining, manufacturing, and storage.
- Is the only official Mountain Dwarf city that permits entrance into the city by any approved visitors, rather than restricting access to only Mountain Dwarves.
- Has a long-standing mutual relationship with Sygassas.
City of Tunnels
- In the mountains east of the city of Taynuilt.
- A relatively small city by dwarven standards. Have a focus on trade and production of luxury goods.
- Name relates to the sprawling network of tunnels that form the backbone of the city and that extend for miles in all directions. It is claimed these tunnels connect to other dwarven cities or hidden entrances in other places of importance.
- Very few surrounding surface settlements, instead nearby hill dwarves live among human-dominated settlements.
City of Spires
In the mountains between Korren and the Marrow Mires.
This city has long controlled the mountain pass between Korren and the east, and has been able to use that to control the movement of goods and people east-west (for a fee of course).
-
Name refers to the massive stalactites that are found throughout the natural caverns that most of the city is built within.
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Known for the export of their specially cultivated strain of cave mushrooms that are a delicacy throughout the world.
There are numerous smaller dwarven cities throughout the lands. There are also a scattering of hill dwarf settlements on the fringes of human lands.
There are many abandoned dwarven cities throughout the lands. Some have been reclaimed by others, but most are inhabited only by the ghosts of history. The reason for abandonment varies, but is never discussed due to the associated feelings of shame and failure by dwarves. Human settlements that make use of part or all of an abandoned dwarf city include:
- Ashenstone
- Highcliff
- Stonklin
- Palace of the Pointed Crownm
Elven / Gnome Lands
Alk’Sira
The temple city and surrounding ancient forests to the north of Korren.
Jezier’Raik
The collection of minor temple cities covering the island of Jezier to the north of Taynuilt. Most of the city nodes are along the coast, with the exception of the grand moon temple at the center of the island.
Kiv’La
A small temple city built on the southern slopes of the hills in the far northeast stretches of Wulda.
Alra’nazar
The temple city built along the jungle and swamp delta of the Nazara River south of the Empire.